CMPS-3480 - Computer Graphics
Coke can rendering project, by Gordon.
Main features of project:
· Cylindrical texture mapping
· Cylindrical bump mapping
· Cylindrical specular mapping (in progress)
· Depth-of-field using an aperture and focal length for each ray
· 3-point lighting
· Soft shadows with each light having an area
· Projected texture mapping on table top
· Pixel super-sampling for anti-aliasing
beginning scene
|
Blinn-Phong specular highlighting added
|
normal mapping of condensation droplets
|
3-point lighting sources:
• key light - front-right
• fill light - front-left
• back light - back-left
Table top is a wood texture map.
I took this photo of the fence in my backyard.
Condensation was done with this normal map I found using google.
I learned how to use a normal map on this page.
Here is my can texture found on google.
Gif animation using the soda can model.