Current Screenshots:
Gameplay
Sprites used: Sprite Page
Unexpected Results: Unexpected Resuls Page
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Optional: Alter collision handling to fix getting launched into the sky
Implement animations of a sprite
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ToDo:
Better Enemy movement
Reworking how collision is detected instead of checking after moving player to object/enemy
Enemy Hitbox Area (AOE effect)
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Done:
Timer & Current Wave
GameOver screen
Implement Mouse actions (Fireball & Heal)
Player Camera (Mouse handled)
2D HUD for crosshair
2D HUD for health bar
Implemented Billboarding on Enemies
Ways to implement it
Collision Detection && Handling
Hitboxes & hurtboxes
Recolor background and tube
PNG enemy (Bobcat was replaced)
Bobcat spinning with the prism