Fire emblem is a SRPG created by Intelligent Systems, and published by Nintendo.It's an ongoing series since the NES days. The core gameplay is relatively simple, as you can think of it like chess, but more involved.
At its core, it is a singleplayer game (Later games incorporate light multiplayer features, and some versus modes). Currently, there are 16 named Fire Emblem games, and while all of them vary in mechanics, they generally
follow a similar gameplay loop. It is a turn based game revolving around positioning units tactically to defeat the enemy on a top-down grid.
The most often known feature of Fire Emblem, other than its gameplay loop, is the concept of permadeath. Much like X-COM, or other games in its vein, every character is unique in some way, and if they die on the battlefield, they are no longer usable.
Following its RPG elements, each character has their own name, are part of a unit class type, wield specific weapons pertaining to their class and contain their own base stats and growth.
The base stats of any character are found in the picture to the right, while each Fire emblem game may include or exclude specific stats, they all generally include most of them.
Combat stats are stats that are derived from the base stats, and determine a unit's ability in combat at a quick glance.
The Base stats are as follows:
When a unit defeats an enemy, they can gain EXP. Once they reach 100 EXP, they level up, having a chance to grow their stats.
Each unit also has their own inventory, which can carry weapons or useful healing items.
Weapons also have stats, which affect the unit's stats when they are the currently equipped item, which add to a specific stat.
Another feature Fire emblem is known for is the weapon triangle, where the three common weapons engage in a rock-paper-scissors format, and gain hit rate and might when at advantage and lose the same at disadvantage.
The core of the gameplay involves a few mission objectives to attain victory, or defeat by the enemy:
The game loop is as follows:
The combat loop then occurs if a battle is initiated:
Given that these systems when combined, are complex and intertwined in ways that would be too much to handle within a semester of work. I plan to incorporate an extremely rudimentary clone of the game with the following objectives: