Dr. Nick Toothman
Assistant Professor of Computer Science
Dept. of CEE/CS
Science III 322
Office/student hours:
Drop-ins: Monday and Tuesday 4:00 - 6:00 PM, Wednesday 4:00 - 5:00 PM
Appointments: email me or use the Canvas Calendar to schedule appointments.
Email: ntoothman at csub.edu, nick at cs.csub.edu

CMPS 3420 - Database Systems
CMPS 4480 - Computer Animation
CMPS 4910 - Senior Project I (See Moodle)
Currently on: week 1 (odd) of 16
TimeMondayTuesdayWednesdayThursdayFriday

My dissertation research explores mesh deformation for 3D character rigs with emphases on skinning, shape control, real-time performance, interactive animation, physical simulation, and virtual reality. Occasionally I post about Aestus: my animation research software.

As a member of the UC Davis ModLab, I also work on Play the Knave, "an augmented reality video game for Windows that enables virtual design and performance of scenes from Shakespeare". My main contributions are the avatar animation system, Kinect components, karaoke text effect, and the Scriptmaker.

I also really really like making shaders.

Note: some of the links will be to a colleague/co-author's hosted version. If a link no longer works, please contact me and I'll host it myself!

  1. Experimenting with Shakespeare: Games and Play in the Laboratory By Gina Bloom, Evan Buswell, Colin Milburn, and Nick Toothman. Santa Barbara: EMC Imprint, 2024.
  2. Digital exhibit: "Play the Knave: Experimenting with Shakespeare in Mixed Reality and Virtual Reality." Gina Bloom, Colin Milburn, and Nicholas Toothman. Hosted at the 52nd Annual Meeting of the Shakespeare Association of America, April 10-12, 2024, Portland, Oregon.
  3. Play the Knave as a finalist in the 2023 GEE! Learning Game Awards category for small & indie games.
  4. Play the Knave, Winner of Best AR/VR Experience for the Game Exhibition at the International Conference on Meaningful Play 2022, Oct 12-14, 2022, Michigan State University, East Lansing, Michigan.
  5. “Playful Pedagogy and Social Justice: Digital Embodiment in the Shakespeare Classroom.” Gina Bloom, Nicholas Toothman, and Evan Buswell. Shakespeare Survey 74, special issue on “Shakespeare and Education” (2021): 30-50.
  6. Spring Rigs for Skinning, Nicholas Toothman and Michael Neff, ACM SIGGRAPH Conference on Motion, Interaction and Games, 2019. Video, ACM DL
  7. The Impact of Avatar Tracking Errors on User Experience in VR, Nicholas Toothman and Michael Neff, IEEE VR, 2019. Video
  8. Attachment-based character deformation, Nick Toothman, Michael Neff. Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2017. Poster
  9. "A Whole Theater of Others": Amateur Acting and Immersive Spectatorship in the Digital Shakespeare Game Play the Knave, Gina Bloom, Sawyer Kemp, Nicholas Toothman, and Evan Buswell. Shakespeare Quarterly 67.4 (2016): 408-430. Paper if Folger's version is unavailable.
  10. Embodying Digital Creativity: Designing Computer Tools to Support Spontaneity and Creative Work in the Arts, Nicholas Toothman, Tyler Martin and Michael Neff. in Digital Movement: Essays in Motion Technology and Performance, ed. Sita Popat and Nick Salazar, Palgrave MacMillan, 2014.
  11. Don't Scratch! Self-adaptors Reflect Emotional Stability, Michael Neff, Nicholas Toothman, Robeson Bowmani, Jean E. Fox Tree, and Marilyn Walker. Proceedings of Intelligent Virtual Agents (IVA'11), Springer LNAI, 14 pages, 2011.